Posts Tagged Frame-based

Frame-Based Animation In WPF


In WPF most animations are time-based, using storyboards to animate a objects properties over a certain period of time. That is great and works well until an artist hands you a stack of images that are to be used as individual frames of an animation. This is my current situation, so I spent an hour or two trying to figure out a way to accomplish frame-based animations in WPF. This is what I came up with…

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